Diplomacy

Amazon.co.uk Price: £21.99 (as of 03/12/2020 16:31 PST- Details)

The classic game of international intrigue
Age 12+

Category:

Product Description

“The in point of fact classic game of skill for nowadays’s sophisticated games players. The award winning game of political intrigue and military power in Imperial Europe, diplomacy is the ultimate strategy game of pure skill. No dice and no luck – Double dealing, Deception and danger dogs each and every move.

in the game, players represent one of the crucial seven “”great powers of Europe”” (Great Britain, France, Austria, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the spring of 1901, and players make both spring and autumn moves each and every year. There are only two forms of military units: armies and fleets. On any given turn, each and every of your military units has limited options: they may be able to move into an adjoining territory, improve an Allied unit in an attack on an adjoining territory, improve an Allied unit in defending an adjoining territory, or hold their position. Players instruct each and every of their units by writing a set of “”orders.”” the outcome of each and every turn is decided by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, the program is highly respected by many a gamer.

for 2-7 players age 12+ with a playing time of 3 hrs+”

Safety Warning

Not suitable for children under the age of three years

Manufacturer’s Description

The in point of fact classic game of skill for nowadays’s sophisticated games players. The award winning game of political intrigue and military power in Imperial Europe, Diplomacy is the ultimate strategy game of pure skill. No dice and no luck – double dealing, deception and danger dogs each and every move.

In the game, players represent one of the crucial seven “Great Powers of Europe” (Great Britain, France, Austria, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each and every year. There are only two forms of military units: armies and fleets. On any given turn, each and every of your military units has limited options: they may be able to move into an adjoining territory, improve an allied unit in an attack on an adjoining territory, improve an allied unit in defending an adjoining territory, or hold their position. Players instruct each and every of their units by writing a set of “orders.” The outcome of each and every turn is decided by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, the program is highly respected by many a gamer.

For 2-7 players age 12+ with a playing time of 3 hours+

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The classic game of international intrigue
Age 12+

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